Category: Assistive Technology,
Organization name: Xcessity Software Solutions
Launched Date: 2015-01-22
Who has created it: Markus Proell
Problem statement and how the Accessible Innovation solves the problem.
Today computer access is key to enable work, communication and even entertainment. There are many reasons that paralyze your hands and make it impossible to use standard controls like keyboard & mouse, touch or game pads.
Tell us who is the target audience and how the accessible innovation will benefit them. Please specify the different target audiences groups and provide numbers and statistics of your current clients as well as what is the potential number of people that the innovation can impact and empower:
The KinesicMouse can benefit anyone who has limited hand mobility. The solution is very flexible and can even be combined with any other input device. The KinesicMouse is already used by people affected by: Parkinson’s, Stroke, Cerebral Palsy, Spinal Cord Injury, Duchenne, Spinal Muscular Atrophy, Muscular Dystrophy and Carpal Tunnel Syndrome.The core benefits of the KinesicMouse are:
- highly efficient
- affordable price
- ergonomic and hygienic usage, no body touching parts
- can be used with application
How is the accessible innovative solution different from current practices or ways of solving the problem?
The KinesicMouse leverages state-of-the-art 3D camera technology. It is the most powerful and affordable hands-free assistive input device currently available. It is a best practice example how to turn comsumer electronics into assistive devices by software. This concept makes it possible to make such solutions highly affordable for the user.
How is the accessible innovative solution new, different or unique in terms of the technology or implementation?
The KinesicMouse (KM) uses consumer 3D camera technology and advanced facial feature detection from the animation industry. Currently the KM supports the Microsft Kinect camera and the Intel RealSense cameras. The Intel cameras will be integrated into notebooks and tablets which will turn the KM into a truly mobile solution. Since the KM offers such a high variety of input signals people can even get access to the most demanding video game titles available.
How do you get the innovative solution to reach the target audience? Please elaborate on the your go to market strategy and which geographies do you currently work in and what are your future plans for marketing your innovation.
Currently the KinesicMouse is introduced to people in web communities and via independent occupational therapists that are not involved in any retail programs.
What is the potential impact of the innovative solution on the lives of the target audience? Please elaborate by providing statistics of the current impact and the potential impact.
The KinesicMouse evidently enabled 2 users to continue working on their job. Multiple users reported that they now can play video games they never thought they would be able to play again due to the loss of function.
Stories of how the Innovation has touched lives.
This software has allowed me to continue working and to do software development, which is what I'm most passionate about. Eyal Y. (Parkinson's Disease), United States
"It benefits me by giving me the ability to play video games again." James, (Cerebral Palsy), United States
"Honestly it is better than the eye gaze that I have tried. That is USD 8000+." Noah G., (Cerebral Palsy), United States
"This software benefits me with the ability to play everything I had to stop playing because of the loss of function." Dylan (Duchenne), Canada